/////////////////////////////////////////////////////////////////////////////
// Name:        src/common/colourcmn.cpp
// Purpose:     wxColourBase implementation
// Author:      Francesco Montorsi
// Modified by:
// Created:     20/4/2006
// Copyright:   (c) Francesco Montorsi
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////
 
 
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
 
#ifdef __BORLANDC__
    #pragma hdrstop
#endif
 
#include "wx/colour.h"
 
#ifndef WX_PRECOMP
    #include "wx/log.h"
    #include "wx/utils.h"
    #include "wx/gdicmn.h"
    #include "wx/wxcrtvararg.h"
#endif
 
#if wxUSE_VARIANT
IMPLEMENT_VARIANT_OBJECT_EXPORTED(wxColour,WXDLLEXPORT)
#endif
 
 
// ----------------------------------------------------------------------------
// XTI
// ----------------------------------------------------------------------------
 
#if wxUSE_EXTENDED_RTTI
 
#include <string.h>
 
template<> void wxStringReadValue(const wxString &s, wxColour &data )
{
    if ( !data.Set(s) )
    {
        wxLogError(_("String To Colour : Incorrect colour specification : %s"),
                   s.c_str() );
        data = wxNullColour;
    }
}
 
template<> void wxStringWriteValue(wxString &s, const wxColour &data )
{
    s = data.GetAsString(wxC2S_HTML_SYNTAX);
}
 
wxTO_STRING_IMP( wxColour )
wxFROM_STRING_IMP( wxColour )
 
wxIMPLEMENT_DYNAMIC_CLASS_WITH_COPY_AND_STREAMERS_XTI( wxColour, wxObject,  \
                                                      "wx/colour.h",  &wxTO_STRING( wxColour ), &wxFROM_STRING( wxColour ))
//WX_IMPLEMENT_ANY_VALUE_TYPE(wxAnyValueTypeImpl<wxColour>)
wxBEGIN_PROPERTIES_TABLE(wxColour)
wxREADONLY_PROPERTY( Red, unsigned char, Red, wxEMPTY_PARAMETER_VALUE, \
                    0 /*flags*/, wxT("Helpstring"), wxT("group"))
wxREADONLY_PROPERTY( Green, unsigned char, Green, wxEMPTY_PARAMETER_VALUE, \
                    0 /*flags*/, wxT("Helpstring"), wxT("group"))
wxREADONLY_PROPERTY( Blue, unsigned char, Blue, wxEMPTY_PARAMETER_VALUE, \
                    0 /*flags*/, wxT("Helpstring"), wxT("group"))
wxEND_PROPERTIES_TABLE()
 
wxDIRECT_CONSTRUCTOR_3( wxColour, unsigned char, Red, \
                       unsigned char, Green, unsigned char, Blue )
 
wxEMPTY_HANDLERS_TABLE(wxColour)
#else
 
#if wxCOLOUR_IS_GDIOBJECT
wxIMPLEMENT_DYNAMIC_CLASS(wxColour, wxGDIObject);
#else
wxIMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject);
#endif
 
#endif
 
// ============================================================================
// wxString <-> wxColour conversions
// ============================================================================
 
bool wxColourBase::FromString(const wxString& str)
{
    if ( str.empty() )
        return false;       // invalid or empty string
 
    if ( wxStrnicmp(str, wxT("RGB"), 3) == 0 )
    {
        // CSS-like RGB specification
        // according to http://www.w3.org/TR/css3-color/#colorunits
        // values outside 0-255 range are allowed but should be clipped
        int red, green, blue,
            alpha = wxALPHA_OPAQUE;
        if ( str.length() > 3 && (str[3] == wxT('a') || str[3] == wxT('A')) )
        {
            // We can't use sscanf() for the alpha value as sscanf() uses the
            // current locale while the floating point numbers in CSS always
            // use point as decimal separator, regardless of locale. So parse
            // the tail of the string manually by putting it in a buffer and
            // using wxString::ToCDouble() below. Notice that we can't use "%s"
            // for this as it stops at white space, so we use "[^)] )" to take
            // everything until the closing bracket.
 
            const unsigned len = str.length(); // always big enough
            wxCharBuffer alphaBuf(len);
            char * const alphaPtr = alphaBuf.data();
 
            for ( unsigned n = 0; n < len; n++ )
                alphaPtr[n] = '\0';
 
            // Construct the format string which ensures that the last argument
            // receives all the rest of the string.
            wxString formatStr;
            formatStr << wxS("( %d , %d , %d , %") << len << wxS("[^)] )");
 
            // Notice that we use sscanf() here because if the string is not
            // ASCII it can't represent a valid RGB colour specification anyhow
            // and like this we can be sure that %c corresponds to "char *"
            // while with wxSscanf() it depends on the type of the string
            // passed as first argument: if it is a wide string, then %c
            // expects "wchar_t *" matching parameter under MSW for example.
            if ( sscanf(str.c_str() + 4,
                        formatStr.mb_str(),
                        &red, &green, &blue, alphaPtr) != 4 )
                return false;
 
            // Notice that we must explicitly specify the length to get rid of
            // trailing NULs.
            wxString alphaStr(alphaPtr, wxStrlen(alphaPtr));
            if ( alphaStr.empty() )
                return false;
 
            alphaStr.Trim();
 
            double a;
            if ( !alphaStr.ToCDouble(&a) )
                return false;
 
            alpha = wxRound(a * 255);
        }
        else // no 'a' following "rgb"
        {
            if ( wxSscanf(str.wx_str() + 3, wxT("( %d , %d , %d )"),
                                                &red, &green, &blue) != 3 )
                return false;
        }
 
        Set((unsigned char)wxClip(red, 0, 255),
            (unsigned char)wxClip(green, 0, 255),
            (unsigned char)wxClip(blue, 0, 255),
            (unsigned char)wxClip(alpha, 0, 255));
    }
    else if ( str[0] == wxT('#') )
    {
        // hexadecimal prefixed with # ("HTML syntax")
        // see https://drafts.csswg.org/css-color/#hex-notation
        size_t len = wxStrlen(str) - 1;
        unsigned long tmp;
        if (wxSscanf(str.wx_str() + 1, wxT("%lx"), &tmp) != 1)
            return false;
 
        switch ( len )
        {
            case 6: // #rrggbb
                tmp = (tmp << 8) + wxALPHA_OPAQUE;
                wxFALLTHROUGH;
 
            case 8: // #rrggbbaa
                Set((unsigned char)((tmp >> 24) & 0xFF),
                    (unsigned char)((tmp >> 16) & 0xFF),
                    (unsigned char)((tmp >> 8)  & 0xFF),
                    (unsigned char)( tmp        & 0xFF));
                break;
 
            case 3: // #rgb
                tmp = (tmp << 4) + 0xF;
                wxFALLTHROUGH;
 
            case 4: // #rgba
                Set((unsigned char)(((tmp >> 12) & 0xF) * 0x11),
                    (unsigned char)(((tmp >> 8)  & 0xF) * 0x11),
                    (unsigned char)(((tmp >> 4)  & 0xF) * 0x11),
                    (unsigned char)(( tmp        & 0xF) * 0x11));
                break;
 
            default:
                return false; // unrecognized
        }
    }
    else if (wxTheColourDatabase) // a colour name ?
    {
        // we can't do
        // *this = wxTheColourDatabase->Find(str)
        // because this place can be called from constructor
        // and 'this' could not be available yet
        wxColour clr = wxTheColourDatabase->Find(str);
        if (!clr.IsOk())
            return false;
 
        Set((unsigned char)clr.Red(),
            (unsigned char)clr.Green(),
            (unsigned char)clr.Blue());
    }
    else // unrecognized
    {
        return false;
    }
 
    return true;
}
 
wxString wxColourBase::GetAsString(long flags) const
{
    wxString colName;
 
    const int alpha = Alpha();
    const bool isOpaque = alpha == wxALPHA_OPAQUE;
 
    // we can't use the name format if the colour is not opaque as the alpha
    // information would be lost
    if ( (flags & wxC2S_NAME) && isOpaque )
    {
        colName = wxTheColourDatabase->FindName(
                    static_cast<const wxColour &>(*this)).MakeLower();
    }
 
    if ( colName.empty() )
    {
        const int red = Red(),
                  green = Green(),
                  blue = Blue();
 
        if ( flags & wxC2S_CSS_SYNTAX )
        {
            // no name for this colour; return it in CSS syntax
            if ( isOpaque )
            {
                colName.Printf(wxT("rgb(%d, %d, %d)"), red, green, blue);
            }
            else // use rgba() form
            {
                colName.Printf(wxT("rgba(%d, %d, %d, %s)"),
                               red, green, blue,
                               wxString::FromCDouble(alpha / 255., 3));
            }
        }
        else if ( flags & wxC2S_HTML_SYNTAX )
        {
            // no name for this colour; return it in HTML syntax
            if ( isOpaque )
                colName.Printf(wxT("#%02X%02X%02X"), red, green, blue);
            else
                colName.Printf(wxT("#%02X%02X%02X%02X"), red, green, blue, alpha);
        }
    }
 
    // this function should alway returns a non-empty string
    wxASSERT_MSG(!colName.empty(),
                 wxT("Invalid wxColour -> wxString conversion flags"));
 
    return colName;
}
 
// static
void wxColourBase::MakeMono(unsigned char* r, unsigned char* g, unsigned char* b,
                            bool on)
{
    *r = *g = *b = on ? 255 : 0;
}
 
// static
void wxColourBase::MakeGrey(unsigned char* r, unsigned char* g, unsigned char* b
                            /*, unsigned char brightness */
                           )
{
    *r = *g = *b = (wxByte)(((*b)*117UL + (*g)*601UL + (*r)*306UL) >> 10);
}
 
// static
void wxColourBase::MakeGrey(unsigned char* r, unsigned char* g, unsigned char* b,
                            double weight_r, double weight_g, double weight_b)
{
    double luma = (*r) * weight_r + (*g) * weight_g + (*b) * weight_b;
    *r = *g = *b = (wxByte)wxRound(luma);
}
 
// static
void wxColourBase::MakeDisabled(unsigned char* r, unsigned char* g, unsigned char* b,
                                unsigned char brightness)
{
    //MakeGrey(r, g, b, brightness); // grey no-blend version
    *r = AlphaBlend(*r, brightness, 0.4);
    *g = AlphaBlend(*g, brightness, 0.4);
    *b = AlphaBlend(*b, brightness, 0.4);
}
 
wxColour& wxColourBase::MakeDisabled(unsigned char brightness)
{
    unsigned char r = Red(),
                  g = Green(),
                  b = Blue();
    MakeDisabled(&r, &g, &b, brightness);
    Set(r, g, b, Alpha());
    return static_cast<wxColour&>(*this);
}
 
// AlphaBlend is used by ChangeLightness and MakeDisabled
 
// static
unsigned char wxColourBase::AlphaBlend(unsigned char fg, unsigned char bg,
                                       double alpha)
{
    double result = bg + (alpha * (fg - bg));
    result = wxMax(result,   0.0);
    result = wxMin(result, 255.0);
    return (unsigned char)result;
}
 
// ChangeLightness() is a utility function that simply darkens
// or lightens a color, based on the specified percentage
// ialpha of 0 would be completely black, 100 completely white
// an ialpha of 100 returns the same colour
 
// static
void wxColourBase::ChangeLightness(unsigned char* r, unsigned char* g, unsigned char* b,
                                   int ialpha)
{
    if (ialpha == 100) return;
 
    // ialpha is 0..200 where 0 is completely black
    // and 200 is completely white and 100 is the same
    // convert that to normal alpha 0.0 - 1.0
    ialpha = wxMax(ialpha,   0);
    ialpha = wxMin(ialpha, 200);
    double alpha = ((double)(ialpha - 100.0))/100.0;
 
    unsigned char bg;
    if (ialpha > 100)
    {
        // blend with white
        bg = 255;
        alpha = 1.0 - alpha;  // 0 = transparent fg; 1 = opaque fg
    }
    else
    {
        // blend with black
        bg = 0;
        alpha = 1.0 + alpha;  // 0 = transparent fg; 1 = opaque fg
    }
 
    *r = AlphaBlend(*r, bg, alpha);
    *g = AlphaBlend(*g, bg, alpha);
    *b = AlphaBlend(*b, bg, alpha);
}
 
wxColour wxColourBase::ChangeLightness(int ialpha) const
{
    wxByte r = Red();
    wxByte g = Green();
    wxByte b = Blue();
    ChangeLightness(&r, &g, &b, ialpha);
    return wxColour(r,g,b);
}
 
// wxColour <-> wxString utilities, used by wxConfig
wxString wxToString(const wxColourBase& col)
{
    return col.IsOk() ? col.GetAsString(wxC2S_CSS_SYNTAX)
                      : wxString();
}
 
bool wxFromString(const wxString& str, wxColourBase *col)
{
    wxCHECK_MSG( col, false, wxT("NULL output parameter") );
 
    if ( str.empty() )
    {
        *col = wxNullColour;
        return true;
    }
 
    return col->Set(str);
}
 
 

V818 It is more efficient to use an initialization list 'm_value(value)' rather than an assignment operator.